Group: Root Admin
Posts: 1,828
Joined: 21-April 06
From: New Hampshire
Member No.: 1
It will be to late right now for neversoft to fix the glitches we find in the demo. however remember this is just a demo so some of these glitches may not be present in the full game. w/ that said neversoft spends a lot of time on the next game so odds are they are not going to bother making patches. this is because if they fix one thing it could cause 10 other things to go wrong.
Group: Advanced Members
Posts: 200
Joined: 9-May 06
From: Paradise City...
Member No.: 48
Yea, I had been messing around with that as well, I am still experimenting with this trying to figure out the precise way to wall run during that, it may acctually have alot to do with that caveman/no comply idea...
Group: Members
Posts: 10
Joined: 21-October 06
Member No.: 135
Grr I still can't get over the OB wall. Trying to bail outside the fence always ends up with the skater getting sucked into the fence and mangled. Or OB as soon as I jump.
Group: Advanced Members
Posts: 200
Joined: 9-May 06
From: Paradise City...
Member No.: 48
I know what you mean, I am just as frustrated, I have tried using the bail to my advantage but to my dismay all it does is mangle me... what id like to know is specifically how high the ob wall is or which spots its not in... if we could experiment with that some how I'm sure itd be pretty easy to get around that wall...
This post has been edited by XolrecX: Oct 22 2006, 08:43 PM
Group: Advanced Members
Posts: 200
Joined: 9-May 06
From: Paradise City...
Member No.: 48
Yep, bail launch off the fullpipe, on the side that barley has a qp to air off.. right when you hit the top of the qp, front flip and right as the flip starts, bail.. then hope for the best...
I also periodically noticed that sometimes you will fall into the full pipe, the thing is it isnt an actual full pipe as far as skateing it... it acts like a halfpipe with an invisible ceiling...
But considering the demo is a June build (was Built in June.....) its fixed and etc in full....
This post has been edited by XolrecX: Oct 23 2006, 05:31 PM