2 words.........scene kids :(
Group: BGOAT Members
Posts: 1,030
Joined: 20-August 06
Member No.: 56
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how bout i just post these specs, and let people decide for themselves... i do agree with you Fergy, its all about your personal prefrences.
XBOX 360 - Хboх 360 System Performance - Draft Custom IBM PowerPC-based CPU 3 symmetrical cores running at 3.2 GHz each 2 hardware threads per core; 6 hardware threads total 1 VMX-128 vector unit per core; 3 total 128 VMX-128 registers per hardware thread 1 MB L2 cache
CPU Game Math Performance 9 billion dot product operations per second Custom ATI Graphics Processor 500 MHz 10 MB embedded DRAM 48-way parallel floating-point dynamically-scheduled shader pipelines Unified shader architecture Polygon Performance 500 million triangles per second Pixel Fill Rate 16 gigasamples per second fillrate using 4X MSAA Shader Performance 48 billion shader operations per second Memory 512 MB GDDR3 RAM 700 MHz DDR Unified memory architecture Memory Bandwidth 22.4 GB/s memory interface bus bandwidth 256 GB/s memory bandwidth to EDRAM 21.6 GB/s front-side bus Overall System Floating-Point Performance 1 TFLOP Storage Detachable and upgradeable 20 GB hard drive 12X dual-layer DVD-ROM Memory unit support starting at 64 MB I/O Support for up to 4 wireless game controllers 3 USB 2.0 ports 2 memory unit slots Optimized for Online Instant, out-of-the-box access to Xbox Live features, including Xbox Live Marketplace for downloadable content, Gamer Profile for digital identity and voice chat to talk to friends while playing games, watching movies or listening to music Built in Ethernet Port Wi-Fi Ready: 802.11 A, B and G Video Camera Ready
Digital Media Support Support for DVD-Video, DVD-ROM, DVD-R/RW, DVD+R/RW, CD-DA, CD-ROM, CD-R, CD-RW, WMA CD, MP3 CD, JPEG Photo CD Stream media from portable music devices, digital cameras, Windows XP PCs Rip music to Xbox 360 hard drive Custom playlists in every game Windows Media Center Extender built in Interactive, full screen 3D visualizers HD Game Support All games supported at 16:9, 720p and 1080i, anti-aliasing Standard definition and high definition video output supported Audio Multichannel surround sound output Supports 48 KHz 16-bit audio 320 independent decompression channels 32-bit audio processing Over 256 audio channels System Orientation Stands vertically or horizontally Customizable Face Plates Interchangeable to personalize the console
Key Highlights
Hardware, software, and services: Unveiled to the world on MTV on Thursday, May 12, 2005, Xbox 360 represents a dramatic leap forward in high-definition gaming and entertainment experiences. Fusing powerful hardware, software, and services, Xbox 360 fully engages you in a gaming experience that is more expansive, dramatic, and lifelike, where the possibilities are limitless and your imagination knows no boundaries. The next generation is here.
Industrial design: A merger of form and function, Xbox 360 wraps powerful technology in a sophisticated exterior. Two of the most innovative design firms in the world—San Francisco-based Astro Studios and Osaka, Japan-based Hers Experimental Design Laboratory Inc.—came together to craft a sleek, stylish system that conveys the very essence of Xbox 360.
Xbox Gamer Guide: The Xbox Gamer Guide is an entertainment gateway that instantly connects you to your games, friends, music, movies, and downloadable content. Available at a touch of the Xbox Guide Button, the Xbox Gamer Guide gives you instant access to the experiences and content you want, from the gamer card of the player that just invited you to play online to new downloadable content for the game currently running.
Personalized interface: Xbox 360 lets you create your own unique system and experience. With interchangeable Xbox 360 Faces, it's easy and fun to change the appearance of your console. Switch on your system and customize the look and feel of the Xbox Gamer Guide and Xbox System Guide with unique "skins." From sleek and sophisticated to fun and funky, pick the Faces and skins that show your personality.
Ring of Light and Xbox Guide Button: Divided into four quadrants, the glowing Ring of Light and Xbox Guide Button visually connect you to your games, digital media, and the world of Xbox Live, the first global, unified online console games service. Featured on both the wireless and wired controllers, the Xbox Guide Button puts you in control of your experience. In addition to bringing up the Xbox Gamer Guide and the Xbox System Guide, the Xbox Guide Button lets you turn the system on and off without ever leaving the couch.
Xbox Live: Xbox Live is where games and entertainment come alive, the only unified place where you can play with anyone, anytime, anywhere. And the best just got better. Connect your Xbox 360 to your broadband connection and get instant access to Xbox Live Silver. Express your digital identity through your Gamertag and gamer card, talk with others using voice chat, and access Xbox Live Marketplace—all right out of the box, at no extra cost. Upgrade to Xbox Live Gold and enter the exciting world of multiplayer online gaming. With intelligent matchmaking, access to all your achievements and statistics, video chat and video messaging, and an enormous selection of games, Xbox Live Gold delivers your competition, on your terms.
Xbox Live Marketplace: Keep your favorite games fresh with instant access to new content. Xbox Live Marketplace is a one-stop shop to download new game trailers, demos, and episodic content, plus new game levels, maps, weapons, vehicles, skins, and more. Accessible to everyone who establishes a broadband connection with their Xbox 360, Xbox Live Marketplace lets you personalize and extend your experience, on demand.
Games: Xbox 360 redefines what games look like, sound like, feel like, and play like to engage you like never before. With Xbox 360, epic worlds are alive with detail, from thunderous skies rumbling over a mountain range to tiny blades of grass rustling together in the breeze. Vibrant characters display depth of emotion to evoke more dramatic responses, immersing you in the experience like never before. You’ll see all Xbox 360 titles at 720p and 1080i resolution in 16:9 widescreen, with anti-aliasing for smooth, movie-like graphics and multi-channel surround sound.
Digital entertainment: Amplify your music, photos, video, and TV. Watch progressive-scan DVD movies right out of the box. Rip music to the Xbox 360 hard drive and share your latest digital pictures with friends. Make the connection, and Xbox 360 instantly streams the digital media stored on your MP3 player, digital camera, Media Center PC, or any Microsoft Windows XP-based PC
Nintendo Wii - Technical specifications Nintendo GameCube connectivity at the top of the Wii console underneath a coverNintendo has, at present, released very little technical specifics regarding the Wii console. The known details include:[1]
Processor:
CPU: IBM PowerPC processor codenamed "Broadway" (made with a 90 nm SOI CMOS process) GPU
GPU: ATI "Hollywood" (made with a 90 nm CMOS process[31]). Memory:
1T-SRAM [32] Ports and peripheral capabilities:
Up to four Wii Remote controllers (connected wirelessly via Bluetooth) One SD memory card slot Two USB 2.0 ports One Sensor Bar port Four Nintendo GameCube controller ports Two Nintendo GameCube memory card ports Compatible with optional USB 2.0 to Ethernet LAN adaptor Storage:
512 MB built-in flash memory Expansion available via SD card memory and USB mass storage[16] Slot-loading disc drive compatible with: DVD(4.7 GB Single layer or 8.5 GB Dual Layer) 8cm GameCube optical disc Mask ROM by Macronix[33] Built-in content ratings systems:
PEGI, ESRB Video:
Up to 480p and will work with a computer monitor as well as any TV or projector[34] Component (including Progressive scan), S-Video, or composite output 16:9 widescreen support Audio:
Main: Stereo - Dolby Pro Logic II-capable[35] Controller: Built-in speaker [edit] Online connectivity Main article: Nintendo Wi-Fi Connection Wii will be able to connect to the Internet through its built-in Wi-Fi and through a USB-to-Ethernet adaptor, with both methods allowing players to access the established Nintendo Wi-Fi Connection service.[1] Just as for the Nintendo DS, Nintendo will not charge fees for playing via the service.[36][37] The service will have several unique features for the Wii, such as the Virtual Console, WiiConnect24 and the Wii Browser. At LGC 2006 in Leipzig, Germany, Nintendo announced two new titles: Mario Strikers Charged, and Battalion Wars 2. These are the first two titles that are confirmed WiFi titles.
[edit] Virtual Console The temporary Virtual Console GUI shown at E3 2006Main article: Virtual Console (Wii) The Virtual Console is an online service, similar to Xbox Live Arcade, that allows users to download games not only for the NES, Super NES, and Nintendo 64, but also Sega's Genesis/Mega Drive and NEC's TurboGrafx-16 systems. It will not include every released title. Nintendo has also stated that this service "...will be home to new games conceived by indie developers whose creativity is larger than their budgets."[1]
While no pricing info has been announced for the Virtual Console feature, at the June 2006 Nintendo briefing, Satoru Iwata suggested that new, original, low-scale games could be sold via the Virtual Console at a price of between JP¥500 and JP¥1000 (approx. US$4 to US$9, approx. €4 to €8 including VAT, c.2006).[38][39] In a presentation in Spain, it was mentioned that Nintendo of Spain was considering a pre-paid card option for its Virtual Console purchases.[40]
[edit] WiiConnect24 Main article: WiiConnect24 At E3 2006, Nintendo announced WiiConnect24, a feature that will allow the Wii to remain connected to the Internet in standby mode. Some possible uses of WiiConnect24 that were mentioned at E3 2006 include allowing friends to visit a player's village in Animal Crossing and downloading updates for games without having to be actively using the system. It has also been said that it would be possible to download Nintendo DS promotional demos using WiiConnect24 and later transfer it to one's Nintendo DS[41], similar to a DS Download Station (see Nintendo DS connectivity).
[edit] Wii Browser Main article: Wii Browser Similar to its use as the Nintendo DS Browser, the Opera web browser will be included with the Wii to serve as the Wii Browser.[42][43] The web browser will be saved in Wii's Flash ROM (allowing access within seconds), and will support JavaScript. In addition to functioning as a web browser, Opera on Wii will serve as a layout engine to be used for web-based applications.
[edit] Features [edit] Backward compatibility Nintendo has stated that the Wii will be backward compatible with all GameCube software and most peripherals. This backwards compatibility is achieved with the help of the slot-loading drive being able to accept GameCube discs, and a set of GameCube controller ports on top of the console concealed by a panel. There are four GCN controller ports and two GCN memory card slots as there were on the GameCube itself, so the GameCube microphone should be compatible, as well as the DK Bongos and the GameCube-Game Boy Advance cable.[1] There is no indication that the Wii has the high-speed and serial ports present on the original GameCube, which means that unless otherwise indicated, the Game Boy Player and the Nintendo Gamecube broadband and modem adapters (which required those ports) will not be compatible with the Wii.
[edit] Nintendo DS connectivity Wii will support wireless connectivity with the Nintendo DS. Shigeru Miyamoto said Nintendo was still working out when features using this connectivity would be available, but that it would be soon after the launch of the system, due to the popularity of the Nintendo DS.[29] At Nintendo's corporate policy meeting in June 2006, Satoru Iwata explained that the DS uses its wireless connectivity to communicate with the Wii, and that no further accessories will be needed.
The connectivity will allow the player to use functions like the Nintendo DS's microphone and touchscreen as inputs for Wii games. The first example Nintendo has given of a game using Nintendo DS-Wii connectivity is that of Pokémon Battle Revolution. Players with either Pokémon Diamond or Pearl will be able to play battles using their Diamond or Pearl Pokémon on Wii with the Nintendo DS as a controller.[44]
It has also been confirmed that the Nintendo DS will be able to play game demos downloaded from Wii which they would receive from Nintendo, similar to a DS Download Station.[29] The Wii will also be able to update and expand Nintendo DS games.[45]
[edit] Player caricatures and profiles In an interview between Wired News and Katsuya Eguchi (producer of Animal Crossing and Wii Sports), Eguchi confirmed that the custom player face feature shown in Nintendo's E3 Media Briefing is built into the hardware, and is part of a "Profile" system that contains the caricature and other information that is yet to be determined.[46] The tool being constructed for this caricature creation also includes the option to use several pre-made images for the less "artistically inclined".
Playstation 3 - Product Name: PlayStation 3
Logo: PLAYSTATION®3
CPU: Cell Processor
PowerPC-base Core @3.2GHz 1 VMX vector unit per core 512KB L2 cache 7 x SPE @3.2GHz 7 x 128b 128 SIMD GPRs 7 x 256KB SRAM for SPE * 1 of 8 SPEs reserved for redundancy Total floating point performance: 218 GFLOPS GPU: RSX @550MHz
1.8 TFLOPS floating point performance Full HD (up to 1080p) x 2 channels Multi-way programmable parallel floating point shader pipelines Sound:
Dolby 5.1ch, DTS, LPCM, etc. (Cell-based processing) Memory:
256MB XDR Main RAM @3.2GHz 256MB GDDR3 VRAM @700MHz System Bandwidth:
Main RAM -- 25.6GB/s VRAM -- 22.4GB/s RSX -- 20GB/s (write) + 15GB/s (read) SB -- 2.5GB/s (write) + 2.5GB/s (read) System Floating Point Performance:
2 TFLOPS Storage:
Detachable 2.5" HDD slot x 1 I/O
USB Front x 4, Rear x 2 (USB2.0) Memory Stick standard/Duo, PRO x 1 SD standard/mini x 1 CompactFlash (Type I, II) x 1 Communication:
Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x 2) Wi-Fi IEEE 802.11 b/g Bluetooth 2.0 (EDR) Controller:
Bluetooth (up to 7) USB 2.0 (wired) Wi-Fi (PSP) Network (over IP)
AV Output
Screen size: 480i, 480p, 720p, 1080i, 1080p HDMI: HDMI out x 2 Analog: AV MULTI OUT x 1 Digital audio: DIGITAL OUT (OPTICAL) x 1 Disc Media:
CD PlayStation CD-ROM, PlayStation 2 CD-ROM, CD-DA, CD-DA (ROM), CD-R, CD-RW, SACD, SACD Hybrid (CD layer), SACD HD, DualDisc, DualDisc (audio side), DualDisc (DVD side) DVD: PlayStation 2 DVD-ROM, PlayStation 3 DVD-ROM, DVD-Video, DVD-ROM, DVD-R, DVD-RW, DVD+R, DVD+RW Blu-ray Disc: PlayStation 3 BD-ROM, BD-Video, BD-ROM, BD-R, BD-RE
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