Suburbia: 1. Across the Street (100 PTS.) Grind the ledges by the entrance/exit to the suburbs, then jump across the street in front of the gates. 2. Around the Sac! (1000 PTS.) Start at one side of the sidewalk and grind the entire way around to the other side. 3. Driveway Hop (50 PTS.) Grind the edge before one side of the driveways, then jump and grind to the other side 4. Holy ...! (10,000 PTS.) Grind the entire length of the outside grind line of suburbia. 5. Over the Driveway (50 PTS.) In front of the blue house, grind the white picket fence and jump to grind across the driveway to the other side. 6. Picket 2 Roof (100 PTS.) Grind the picket fence in front of the house with the half pipe in the backyard, then jump and grind to the roof. 7. Planter Hop (50 PTS.) Grind one of the planters in the backyard with the Japanesse garden. Jump and grind to the other one, over the walkway. 8. PoolBQ (50 PTS.) Grind from the BBQ to one of the grind lines on top of the pool cover. 9. Pools to Fury! (100 PTS.) Spine transfer between any of the pools. 10. Rags to Riches (100 PTS.) Spine transfer from the quarter pipe that faces the wall in the backyard with the half pipes to the backyard with the pools. 11. Rail Hop (50 PTS.) Grind gap one of the many fence gaps. 12. Riches to Rags (100 PTS.) Spine transfer from the quarter pipe in the backyard with the pools to the backyard with the half pipes. 13. Round and Round (100 PTS.) Grind around the planter in the middle of the cul-de-sac. 14. Skate Transfer (100 PTS.) Transfer across the gaps between the quarter pipes in the skater backyard. 15. Trailer Trash (100 PTS.) Jump across the trailer awning in the skater backyard. 16. YardHop (100 PTS.) Jump between any of the yards while grinding. 17. Zen Deck (50 PTS.) Jump from one side of the pool in the Japanesse garden and bank transfer into the other. 18. Manual the Grass Path (300 PTS.) Manual the grass path behind the pools next to the big wall. 19. Planter Pop (100 PTS.) Get big air off the planter in the middle of the street and bank drop on the other side of the planter.
Skate Park: 1. Afraid of Heights? (200 PTS.) Grind the lower bridge railing leading from the cartoon land and jump to land in another grind on the sewer run off the kicker. 2. Around the Eye (100 PTS.) Grind the small bowl with the eye in the center. 3. Big Air! (200 PTS.) Jump from one of the bronze platforms to the other on the path that leads from from cartoon land to the skatepark. 4. Big Block Manual (100 PTS.) Manual the narrow path between the wavy rail and the stair set at the top of the skate park. 5. Big Plunge (100 PTS.) Bank drop from the hexagonal pool to the curve right before the small bowl with the eye in the center. 6. Big Spine (100 PTS.) Transfer from one side of the curve behind the small bowl with the eye in the center to the other. 7. Bowl Transfer (50 PTS.) Spine transfer into the bowl with the orange border. 8. Dine and Dash (50 PTS.) Jump from the ramp in the dining area to the rail below. 9. Flying Skateboards! (50 PTS.) Bank drop from one of the conrete slabs near the stairs to the other. 10. Gettin' up There (100 PTS.) Hip transfer to grind from the large blue graffiti tag to the rail line above. 11.Grind the Peninsula (500 PTS.) Grdin the outer line surrounding the small bowl with the eye in the center and the entire line on either sid eof it. 12. Ledge to Ledge (50 PTS.) Grind and jump from the orange lip under the oakly, sit on me, and globe posters to the planter edge behind it. 13. Ledge to Rail (200 PTS.) Grind the blue-green curve near the snak n skate to the rail by the stair set. 14. Lippin' the Roof (50 PTS.) Lip trick the green cover on top of the dining area. 15. Off the Wall (50 PTS.) Jump and grind from the high rear wall with the birdhouse poster to the long planter below. 16. Over the Fullpipe (2000 PTS.) Jump from the kicker near the swere runoff over the fullpipe. 17. Over the Steps (50 PTS.) Jump and grind the blue-green line of the short stair set between the snak n skate and the dining area. 18. Planter Hop (50 PTS.) Jump from one of the long planters to the other. 19. Rail to Rail (50 PTS.) Jump and grind over the open gap in the orange bowl. 20. Snake Charmer (2000 PTS.) Jump from the high grind line on the cables down to the wavy rail. 21. Spine Tingler (5000 PTS.) Manual the narrow piece of concrete connected to the fullpipe. 22. Wicked Rail to Rail (200 PTS.) Jump and grind from the innner line one the partial hexagon to the edge of the small bowl with the eye in the middle's peninsula.
Main Street: 1. Churn the Rennet (750 PTS.) Bank drop from the top of cheesy steve's over the clock tower and down the qaurter pipe. 2. Abomasum of Delights (750 PTS.) Boneless off the cheese wedge near cheesy Steve's to the roof. 3. Bargin Booze (200 PTS.) Transfer from the roof of the Grab and Dash tp the roof of the liqour store. 4. Bargin Colon Cleanse (750 PTS.) Jump across the street from the roof of the Grab and Dash to the roof of Senor Burger. 5. Caffeinated Grip Tape (750 PTS.) Jump from the yellow grind line surrounding the coffee cup on top of the Buckster's Coffee to the roof of the Skate Shop. 6. Cork N' Coffee (750 PTS.) Grind the corkscrew on the roof of the liqour store to the yellow coffee grind line above Bucksters Coffee near the capital. 7. Hair of the Dog (200 PTS.) Transfer from the roof of the liqour store to the roof of the Grab and Dash. 8. Happily Harmful (150 PTS.) Grind the line in front of the drive thru window at Senor Burger. 9. Jo to Bow (750 PTS.) Ride the high grind line surrounding the cup on top of Bucksters to the ribbon on the top of the gift store. 10.Path Master (750 PTS.) Manual the concrete in the middle of the trees on Main Street toward Cheesy Steve's. 11. Pepperoni & Espresso (750 PTS.) Jump from the pizza slice on top Swanky Hot to the cup on top of Bucksters. 12. Screw the Ribbon (750 PTS.) Jump from the gift ribbon on top of the gift shop to the corkscrew on top of the liqour store. 13. Sidejump Slander (200 PTS.) Side jump and grind from the high rail on the doughnut shop to the rickety rail on the wall. 14. Snake the Way (750 PTS.) Manual the concrete in the middle of the trees on Main Street towards the capitol. 15. The Wrong Princess (50 PTS.) Jump over the clock tower on top of Cheesy Steve's. 16. Throw the Popcorn (100 PTS.) Launch off the vents on top of the movie theater. 17. Tie the Knot (750 PTS.) Grind the ribbon on top of the gift shop. 18. Where's Dietrich? (750 PTS.) Jump grind from the stoplightin front of the pizza shop to the flag line connecting the trees. 19. Cup the Slice (750 PTS.) Spine transfer from the coffe cup over the Bucksters coffee shop to the slice of pizza over the pizza parlor. 20. Pizza to Go (200 PTS.) From the roof of the pizza parlor spine transfer to the slice of pizza on the roof.
The Capitol: 1. Gub'Mint Spine (North) (75 PTS.) Spine transfer over the staircase infront of the capital. 2. Gub'Mint Spine (South) (75 PTS.) Spine transfer over the narrow pathway leading to the large platform in the rear of the capital. 3. Beaver Versus Lion (75 PTS.) Grind the full length of the grind line above the Carpe Castor Candensis engraving. 4. Bubble Up (200 PTS.) Grind the high brown planter behind the capitol to the platform above the stall chalk challenge. 5. Road of the Just (75 PTS.) Grind the entire ledge of the high line behind the Chilvers Foundation supporters' monument. 6. Department of the Interior (50 PTS.) Grind over the arms that hold the pendulum inside the capitol building. 7.Path of the Corrupt (75 PTS.) Grind the entire ledge of the low line behind the Chilvers Foundation supporters' monument. 8.Watch the Maaanual (300 PTS.) Getting Pro on the Lakeside Manual chalk challenge should get you this gap. 9. Fall of the Mighty (1,500 PTS.) Acid drop from the capitol roof (facing east, towards the fire pit) to the quarter pipe below. 10. Like a Moth to a Flame (100 PTS.) Spine Transfer from the fire pit/fountain quarter pipe out and down onto the quarter pipe towards the capitol 11. Plausible Denialbility (150 PTS.) There are four cables suspended high in the capitol. grind any of them. 12. Policy Change (100 PTS.) Grind the outside line of the half-circle planter at the end of the Lakeside Manual goal. 13. Politrickin' (100 PTS.) Lip trick the second story edge in front of the windows on the front side of the capitol. 14. It's Who You Know (100 PTS.) Grind the platform in the back of the capitol. There is a small kicker on either side of the walkway. Jump to the second story of the capitol. 15. Riley Won't Play With Me (50 PTS.) Grind the long edge next to the Lakeside Manual. Grind the line with the Pro marker, then jump over to and finish the long grind on the other side. 16. Path of Revolutionary (75 PTS.) Grind the entire ledge of the back line behind the Chilvers Foundation supporters' monument. 17. Side Stepping the Issue (150 PTS.) Grind from the ledge behind the Chilvers Foundation supporters' monument to the monument itself. You must make a jump and continue the grind. 18. Over the Tax Hump (1,500 PTS.) Manual the entire Chilvers Foundation supporters' monument. 19. 'Lectric Bunker Buster (2,500 PTS.) On the Hilltop, combine the generator and the Trident Booster, then position the trident so that it faces the Chilvers Foundation supporters' monument. Grind the trident and bank drop onto the monument. 20. Trickle Down (200 PTS.) Continue across the platform above the Stall chalk challenge and off the kicker to the high brown planter opposite from the starting point for the Bubble Up gap. 21. It's Not What You Know (100 PTS.) From the back of the capitol building, grind the left side of the ledge and ollie off the hump to the next level on the capitol building. 22. The Longest Grind (35,000 PTS.) Start grinding west on the red sidewalk curb at the pro marker for the Rickety Manual chalk challenge in the Slums level. Follow the natural line around the factory into the City Park. Continue up the concrete planter in front of the capitol, all the way to the concrete highway barricades at the foot of the Hill Top.
Hill Top: 1. Awning Hop Long (50 PTS.) On the awning above the parking lot, carry a grdin over the long middle gap. You must make a jump to complete this. 2. Constructive Ascent (150 PTS.) There's a grind line at the bottom of the hill behind the Hiclvers monument. Grind this entire line going up the hill. Jump to the wire and ride this up the rest of the hill. 3. Constructive Descent (500 PTS.) Follow the line for Constructive Ascent, but travel downhill. 4. ATM Malfunction (100 PTS.) Wallplant any of the ATM's. 5. Crenel Leap East (150 PTS.) Spine transfer up to the east tower of the castle façade. 6. Castle Stormin' (50 PTS.) Spine transfer up to the middle level of the castle façade. 7. Elevation Lip (50 PTS.) There's a lone quarter pipe behind the Lakeside Manual goal. Jump up it and lip trick the wooden plank above. 8. Entry Hump (75 PTS.) Grind the red hump above the entrance to the Fun Park. 9. Exit Lump (75 PTS.) Grind the red hump above the exit to the Fun Park. 10. Gift Shop Zip Line (100 PTS.) Grind the metal wire connecting the Fun Park Gifts sign to the Cafe below. 11. Hawking Trinkets (100 PTS.) Grind the metal ledge of the air conditioning ducts. 12. A Hop... (50 PTS.) Hop across the gaps created by the concrete planters in front of the entrance of the Fun Park. 13. Kind of Like Hot Oil (250 PTS.) Fly out of the castle tower after performing the Carnal Leap. 14. Impulse Purchase (50 PTS.) Manual across the breezeway underneath the cafe archway. 15. Reach For It. (50 PTS.) Launch from the air conditioning duct and land in a grind on the tree planter. 16. Rock Grindn' It (250 PTS.) Grind up along the full extent of the rock monument holding the Fun Park sign. 17. Big Rock Zip Line (100 PTS.) Grind along the wire connecting the Fun Park Gifts sign to the rock monument. 18. To The Tippy (300 PTS.) Grind the wire connecting the awning to the Fun Park sign. 19. Who Needs Elevator?! (2,000 PTS.) Spine transfer down from the wood rail heading out of the castle to the quarter pipe behind the Lakeside Manual challenge. 20. Crenel Leap West (150 PTS.) Go off the kicker ramp and spine transfer into the west Crenel. 21. Awning Hop Short (50 PTS.) Grind from the ledge in front of the entrance to Fun Park and hop from the outside of that ledge to the inside of that ledge. 22. A Skip... (50 PTS.) Grind from the ledge in front of the entrance to Fun Park and hop over to the next ledge heading south.
City Park: 1. 4X4 Side Jump (100 PTS.) Transfer grinds between the three parallel lines near the get there goal. 2. Around and Back Again (500 PTS.) Grind down the rails towards the monument in the center of the amphitheater and back up the rails. 3. Ballet VS. Boarders (500 PTS.) Grind the rail in front of the Bieutkamp Ballet to the high platform. 4. Big Blind Transfer (100 PTS.) Transfer from one of the wall inside the basketball courts to one of the walls in the amphitheater. 5. Crescent Wall Hop (200 PTS.) Grind and jump from one side of the amphitheater walls to the another continuing the grind upon landing. 6. Dry Pond Transfer (100 PTS.) Transfer from the pool with the shiny platforms into the pool with the photo goal in the center. 7. Flyin' High (500 PTS.) Launch off the welcome to Chilver Park sign and Acid Drop into the lower level of the amphitheater. 8. Gappin' the Steps (100 PTS.) Clear the gap down the stair set near the water by the Race to the Capitol. 9. Haning by a Wire (100 PTS.) Grind the wire suspended over the water. 10. In Memory of... (500 PTS.) Jump off the memory of the Unforgettable sign and bank drop into the middle of the shiny object pool. 11. Kepp off the Grass. (100 PTS.) Launch off the in memory of the unforgettable and down the ramp in between the amphitheater and the water. 12. Look Out Below! (200 PTS.) Jump to the side and grind from the overhang connected to the factory to the rail line that starts the Broken Ankle Grind down below. 13. Middle Line Grind (200 PTS.) Grind the entire line in the middle of the anchor monument 14. Northside Sidejump (200 PTS.) There is a long gap on the wooden line near the pool with the twin structures in the middle. Going uphill, jump over this gap. 15. Path Hop (200 PTS.) Jump from one side of the amphitheater, over the middle pathway, to the other side. 16. Planter Hop (500 PTS.) Grind the planters near the tutorial garage, jumping all of the gaps between. 17. Pyramid Power (200 PTS.) Bank drop the pyramid, from one kicker to the other. 18. Rail 2 Rail (100 PTS.) Grind the low chain link line infront of the tutorial garage, and jump the gap inbetween them. 19. Rail 2 Planter (500 PTS.) Grind from the low chain link line infront of the tutorial garage, and transfer the grind to the pyramid. 20. Simple Sidejump (50 PTS.) Transfer grind from one side of the pool where the left rail photo goal begins to the small kicker nearby. 21. Southside Sidejump (200 PTS.) Starting out facing away from the anchor, ride the wooden grind line and side jump to the concrete rail near the city park race goal. 22. Up and Over (100 PTS.) Transfer from the brick quarter pipe inside the park/basketball court area to the metal quarter pipe on the other side, on the pathway. 23. Wall to Wall Skating (500 PTS.) Transfer grind from the stone wall near the trolley car to the brick wall surrounding the bowl with the symmetrical monuments. 24. Wire Transfer (200 PTS.) Transfer a grind from the rail on the overhang connected to the factory to the high grind line next to it.
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I LOVE YOU GRANDMA!!!
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